Analysis of a Location-Based Multi-Player Game
Posted: July 20th, 2004 | Comments OffOur position paper Analysis of a Location-Based Multi-Player Game for the workshop Games and Social Network: analysis of multiplayer games at the British HCI conference has been accepted.
Analysis of a Location-Based Multi-Player Game by Nicolas Nova and Fabien Girardin
The growing number of location-based services fosters the creation of multiplayer games that take place in real settings and leaves open the question of how to analyze data generated along the game. We are interested in ubiquitous computing games in order to use it as a platform to study how people rely on spatial features in terms of collaborative interactions. The crux issue here is how to analyze the wide load of data generated by the game in an ubiquitous computing context. How should it be studied? What kinds of data may be captured and what sort of analysis should be conducted?