CatchBob! First Experiment

Posted: December 22nd, 2004 | No Comments »

Busy finalizing CatchBob! on TabletPC, polishing the details and fixing the last bugs. The first experiment lasted 13 minutes with players not understanding when they caught Bob. They caught him by luck, they said.

I noticed that some players did not give full trust to the interface. Either because they syncrhonize too fast or that not all the data are synchronized or the other players do not synchronize (one player thought it was not really necessary to do it often, because she was infering things from the others’ positions and annotations). Those factors for trust are very hard to manage in a mobile application with intermittent connectivity.

Fast animation of Red player’s screen (click to enlarge):


Fast forward on the replay tool (4MB .mov file):