Fiasco: Location-Based, Physical Gameplay with a Digital Interface
Posted: May 6th, 2006 | No Comments »hang, M., & Goodman, E. (2004, April). Fiasco: Location-based, physical gameplay with a digital interface. Paper presented at Pervasive 2004 Workshop on Gaming Applications in Pervasive Computing Environments, Vienna.
As pervasive gaming moves into the public sphere, the authors propose a review of their effects on social life and urban spaces.
Relation to my thesis: Getting a perspective on the integration of pervasive game in everyday world. One challenge is to manage this integration by avoiding unwanted intrusion/transformation in our daily lives.