From Inaccuracies to Uncertainties
Posted: May 22nd, 2006 | No Comments »From Gregor Broll’s presentation of Exploiting Seams in Mobile Phone Games at the PerGames 2006 Workshop at the Pervasive, Dublin Ireland
Relation to my thesis: I expect to go deep in defining the technical sources of uncertainties (it might be more than inaccuracies) in order to investigate ways to incorporate spatial uncertainties in the design of ubicomp environments.