Dealing with Location, Insights from Mogi
Posted: November 11th, 2006 | No Comments »At the Ubiquitous Computing, Entertainment and Games workshop organized by Julian Bleecker at UbiComp2005, Benjamin Joffe of Newt Games presented the field results of Mogi-Mogi and some ideas on ubiquity. On slide talk to provide what is meaningful when it come to dealing with location.
Acadmic papers on Mogi include:
“Seing” one another onscreen and the construction of social order in mobile-based augmented public space and Etude Ethnographique de Développement d’un MMORPG Mobile.
Relation to my thesis: Mogi is a very rare example of design strategies for real-time location-aware system that have been evaluated with 1000+ players.