“Convince Woody”, a serious game on competence development in a distributed collaborative environment
Posted: December 3rd, 2006 | No Comments »Paper submitted to the Service Oriented Approaches and Lifelong Competence Development Infrastructures, 2nd TenCompetence Workshop which is going to take place on January 11-12, 2007 in Manchester, United Kingdom.
Girardin, F., Boursinou, E., Moghnieh, A., “Convince Woody”, a serious game on competence development in a distributed collaborative environment
Abstract: In this paper, we present the adaptation of a serious game in the context of an e-learning framework supporting distributed social networks. The game, “Convince Woody” takes stage in the digital movie production highlighting the problem of managing the competence development dimension involved in interdependent yet highly spread organizations. Our first objective is to demonstrate the utility of serious games in complex cooperative environments and converge on the provision of a suitable environment for validating and evaluating informal learning perspectives in an e-learning framework. Secondly, the pilot will prove a state-of-the-art environment for revising remote collaboration from an asynchronous communication perspective in order to evaluate the relevant tools’ efficiency in responding to the needs of our scenario. Lastly, we plan to explore the use of synchronous and asynchronous collaborative tools to maintain the flow of information, the interaction and the cooperation.
Relation to my thesis: …