Position Paper for the CMPPC Workshop at Pervasive 2007 Accepted

Posted: February 20th, 2007 | 1 Comment »

My paper (co-authored with Mike Blackstock and Nicolas Nova) for the workshop on Common Models and Patterns for Pervasive Computing (CMPPC) at the Pervasive 2007 conference has been accepted. All the accepted position papers are available online.

Issues from Deploying and Maintaining a Pervasive Game on Multiple Sites (pdf)

Abstract. In this paper we present the lessons learned from the deployment of a collaborative pervasive game on two different sites. We emphasize on the practical aspects of getting a pervasive systems deployed without any extra special infrastructure. Based on our experience, we describe the issues providers and administrators must take into consideration to deploy and maintain pervasive environments. In this perspective, we highlight that ubiquitous technologies must be consciously attended, as they are unevenly distributed, unevenly available.

Relation to my thesis: a paper I can link to whenever I mention the issues around deploying and maintaining CatchBob! Pervasive 2007 will take place on May 13-16 in Toronto, Ontario, Canada.


One Comment on “Position Paper for the CMPPC Workshop at Pervasive 2007 Accepted”

  1. 1 7.5th Floor » Blog Archive » Framing my PhD Dissertation said at 4:35 pm on October 26th, 2008:

    [...] in Getting real with ubiquitous computing: the impact of discrepancies on collaboration and Issues from Deploying a Pervasive Game on Multiple Sites. A fluctuating location quality is part of humans practice of generating and sharing geoinformation [...]