Jargon Watch at PLAN
Posted: February 3rd, 2005 | 2 Comments »The Pervasive and Locative Arts Network (PLAN) cross-disciplinary workshop on pervasive and locative media provided me with a bunch of new angles and words to watch in the world of locative media.
- We need to create more engaging technology
- Seamful games, the need to go around and play with the weaknesses of the technology
- White shadows are shadows of ray (areas not accessible by the rays, GPS signals), In the Wi-Fi worlds white shadows can be called Wi-Fi “cold spots”
- Some of the technical talks were around tolerance and reliability, about dealing with unconnectivity (be without a network), useful GPS errors, maps are approximations and not the truth
- Use of p2p epidemic algorithm for “slow” mobile games
- Design can highlight, comment the existing situation, not bringing new content
- Situated != located (I did not really get this one…)
- The audience is part of the environment of a mobile game. The is a need to bring passive audience as part of the game
- Doing psychogeography with an antic map of Strassbourg
- Relation of place to meaning, real and fictional, physical and virtual
- Public space versus commons (still don’t get the difference)
- Public values versus commons
- Presence beyond proximity (asynchronous inhabitation of places)
- Some artists do not want to be responsible and question the responsibility of the others. This made me think that some artist are failed researchers
- I was surprised that some artists/researchers only satisfy themselves with paper protyping
- Supermaket is the most interesting media!
- Location-based service live the feeling of trust and non-trust. We would like to trust the technology (to enhence a situation) and in the same time we hope that technology cannot be trusted (privacy issues, surveillance, tracking)
- Physical Markup Language
- Artists and corporate researchers are not so different. Corporate researchers having a tendency to have even more deontology