CatchBob! Communication with SOAP
Posted: October 1st, 2004 | Comments OffFirst version of CatchBob! on TablePC is almost over. Stroke, Position and Command objects are passed around using SOAP. To fullfil the task, each player has:
- a proximity sensor
- indication of the quality of the network
- the position of the other players
- the ability to receive and give directional advices/commands
- the ability to share free annotations on the map
The channels of communication can now be narrowed or broaden at ease.