North America’s first GPS-based cell phone game
Posted: October 3rd, 2004 | Comments OffVia RoRk\at Work\, Blister Entertainment has announced Swordfish what it claims to be “North America’s first GPS-based cell phone game”.
Via RoRk\at Work\, Blister Entertainment has announced Swordfish what it claims to be “North America’s first GPS-based cell phone game”.
The latest release of Java, J2SE 5.0 (codenamed Tiger), adds core support for the Java Management Extensions (JMX) 1.2 into the Java standard libraries. Monitoring Local and Remote Applications Using JMX 1.2 and JConsole walks you through how to use the JMX support in J2SE 5.0, including the new JConsole application, to monitor and manage your own applications both locally and remotely.
Even though already slashdoted and pasta and vinegared, here are the links to the AlpSim project:
- Planning with Virtual Alpine Landscapes and Autonomous Agents
- AlpSim
I am curious to see how they will reach their goals to model judgements made by individuals in the real environment; compare them with judgements of people in a virtual environment and with judgements gained by those models; and populate a synthetic environment with autonomous agents.
For Nokia Series60, CellSpotting retrieves the cell id the mobile uses to give a position according to a remote database (rather empty at the moment). Features are:
- Find the name and location information about a place you are at.
- Track your Cellspotting friends, You can find the whereabout of your friends.
- Find the distance and direction to spotted cells!
First version of CatchBob! on TablePC is almost over. Stroke, Position and Command objects are passed around using SOAP. To fullfil the task, each player has:
- a proximity sensor
- indication of the quality of the network
- the position of the other players
- the ability to receive and give directional advices/commands
- the ability to share free annotations on the map
The channels of communication can now be narrowed or broaden at ease.