Users Feedback on CatchBob!
Posted: January 29th, 2005 | No Comments »There is a lot to learn to hear the CatchBob! participants talking about the application and the interface. There is a gap between the user’s expectations and what the tool really does. This can lead to the lost of trust on the tool (it did not act like I thought it would have) and frustration (sometimes it refused to work).
- The unreliable network is sometimes not perceived as a disturbance but as a failure. A couple of users blamed the tool for the lost of connectivity.
- The positioning accuracy was not always understood and disturbed some players (i did not move physically, but I moved on the map. The proximity to Bob changed eventhough I did not move).
- Users where not used to write on a TabletPC. Some had a hard time adapting their writing, or they like to challenge the tool (writing as fast and small as possible).
Based on that, I prepared several improvements
- Demo tabletPC that could be used prior to the experiment for the players to get a feeling of the tool
- improved the refresh button feedback, to enhance the feeling of connectivity
- improved the look of the interface. Can trust on a system can be fostered via eye-candyness?
The polished CatchBob! interface