The Design and Realization of Real-World Multi-Media Systems

Posted: February 6th, 2006 | 1 Comment »

This week I attend a serie of lectures given by Dr. Paul Verschure on methods, concepts and technologies behind complex interactive multi-media installation. Verschure was project leader of the Ada project, a 200 m^2 interactive space that was equipped with tactile, auditory and visual sensors and could interact with groups of up to 30 visitors using sound, light and graphics. This installation was deployed for 6 months in 2002 and was visited by 556000 people. Ada was constructed with the goal to construct an artefact that sensitized the visitor to future brain-like technologies.

The goal of these lectures is to identify and discuss design principles for future complex interactive multi-media systems.

Lecture 1: History and concepts
History of entertainment automata and interactive multi-media systems
> Architectural and scenographical concepts
> Technological and scientific concepts
> Construction and deployment
> Management and planning
> Preceding installations
> Interaction design for interactive multi-media installations

Lecture 2: Technology
> Sensor components
> Effector components
> Sensor processing
> Neuromorphic control strategies

Lecture 3: The user
> Deployment
> User experience
> User data
> User analysis

Lecture 4: The future
> Implications of Behavioral & Experiential analysis for multi-media
> interaction design
> Subsequent applications
> Future projects


One Comment on “The Design and Realization of Real-World Multi-Media Systems”

  1. 1 Nicolas said at 8:18 am on February 7th, 2006:

    I’d be interested to have notes + handouts for lecture 3 and 4 if it’s possible :)